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Bob Hughes wrote:
> I've managed a work around by doing separate segments where I
> right-click on the
> Key button before beginning the next part and choosing Delete/Scene
> keys. That
> way it starts fresh where the objects left off from the previous run.
hi xander,
i've found out some strange behavior of your anim-plugin when doing
interpolation between keyframes. it may have to do with the problem bob
hughes described (although i don't understand all of what he said..).
to reproduce, try this:
-starting moray with the default scene (one camera, one light)
-create a simple sphere located at the origin
around the
z-axis
-click the key-sign to activate animation
-choose >render>options>25 fps;100frames
-right click the key-sign>set>selected
-choose linear interpolation
-move slider to last frame
-type in 720.0 degree for z-rotation (key is automatically set)
-now move the slider and watch the z-rotation values!
-> there is no rotation but a switch from 0 to 720 at the last frame.
workaround:
-set a key at frame 50 with z-rotation 360 AND
set a key at frame 25 with z-rotation 180
-now it works and (that's funny) now you can delete the keys at frame 50
and 25.
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another problem with the animation-plugin:
choosing at the option menu "25 FPS" makes an animation with only every
5th frame to be rendered (polyray and povray)
workaround is to choose "custom", type in 25 FPS, reset the end frame to
100 (or whatever it was) and now:
-click "OK" and then render>animation. don't go back to render>options
because the options menu will not be the same that you had left...
alex
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